![]() ![]() In the Editor, click the LaunchImage catalog in the column on the left.Go to: Editor > Add Assets > App Icons & Launch Images > New iOS Launch Image.Make sure Assets.xcassets is still selected in the Project navigator.This process is similar to that of the app icons, but the launch images have their own catalog. Now we need to add the launch images for the app. In the Simulator, go to Hardware > Home so you can see the new custom icon!. ![]() Let’s test the icons in the Simulator.In this case they are copied into their own AppIcon.appiconset folder. NOTE: Remember that when we add images using the assets catalog, the files are automatically copied over to the project folder. Repeat this process for the rest of the app icons, dragging over the corresponding files:ģx iPhone Spotlight iOS 5,6 iPhone Spotlight iOS 7–10 iPhone Spotlight iOS 7–10 iPhone App iOS 7–10 iPhone App iOS 7–10 iPad Settings iOS 5–10 29pt:Ģx iPad Settings iOS 5–10 iPad Spotlight iOS 7–10 40pt:Ģx iPad Spotlight iOS 7–10 iPad App iOS 7–10 76pt:Ģx iPad App iOS 7–10 iPad Pro iOS 9–10 App Store iOS 1024pt: Position the Finder window so you can see it as well as the empty icon areas in Xcode.įrom the Finder window, drag the file over to Xcode and drop it over the first iPhone empty icon area (not iPhone Notification) as shown below:.Navigate to the Desktop > Class Files > yourname-iOS Dev Level 2 Class > App Icons folder.Make sure both iPhone and iPad are selected.In the Utilities area, click on the Attributes inspector tab. ![]() The 2x and 3x refer to the resolution of the image, and the size of the image (in points) is at the bottom. Notice this opens the catalog on the right side of the Editor, which has empty areas for icons as shown below:īelow each empty area, there is a description of what the icon image is used for and the iOS version.
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